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Aislinn (Unreal Engine 5) Hive Mind (Unity) Diplomatic Emmunity (Unity)

Aislinn by Daydream Studios


Project Duration: September 2024 - May 2025
Team: Daydream Studios
Primary Role: Gameplay Programmer
Engine, Languages and Tools: Unreal Engine 5.4, Blueprints

Aislinn, in which the protagonist shares the same name with, is a hack-slash adventure game that involves traversing dreams with your father's umbrella contained with illustrative floating islands and nightmare phobias attempting to end you journey to finding you father.

This game was developed using Unreal Engine 5.4 and the features of our game has been all implemented using Blueprints.

Link to itch.io page: https://day-dream-studios.itch.io/aislinn
Link to GitHub Repository: https://github.com/mydo99/Aislinn-DayDreamsStudio.git

As a programmer of Aislinn, I have worked on:

Movement and Traversal

Click to view code snippets for Player Traversal

Movement Controls

Note: You may want to toggle Fullscreen and Graph for the best viewing experience.

Camera Controls

Aerial Movement Controls

Combat Systems

Click to view code snippets for Combat Systems

Attack Combo System

Note: You may want to toggle Fullscreen and Graph for the best viewing experience.

Shield System

Enemy AI Behaviour Tree

Note: This is a simplified version of the Enemy AI Behaviour Tree. Enemy AI Behaviour Tree

Player Take Damage

Hive Mind by Deathcap Studios



Project Duration: September 2023 - May 2024
Team: Deathcap Studios
Role: Gameplay Programmer
Engine, Language and Tools: Unity, C#

Hive Mind is an action, top-down rogue-lite in which you explore a light-less, post-apocalyptic world by controlling a swarm of bioluminescent creatures.

Link to itch.io page: https://lw276840.itch.io/hive-mind

Link to GitHub Repository: https://github.com/mydo99/HiveMind.git

This game was developed using Unity and was therefore programmed in C#.

During the development of Hive Mind, I worked on:

Diplomatic Emunity by The Emu Agenda

Screenshot of Diplomatic Emmunity


Project Duration: December 2022 - May 2023
Team: The Emu Agenda
Role: Gameplay Programmer, Designer, Pixel Artist, Music Composer
Engine, Language and Tools: Unity, C#

For the team project of the first year of my university course, our team, The Emu Agenda, created a tower defense game based on The Great Emu War in Australia. In Diplomatic Emunity, the player runs around the wastelands of Australia to place down towers whilst fighting back with their gun to defend against a variety of emus.

Link to itch.io page: https://fourman2004.itch.io/politicalemucation

Link to GitHub Repository: https://github.com/mydo99/TheEmuAgenda.git

This game was developed in Unity and was therefore programmed in C#. There was also a few constraints for this project in particular as our team was composed of solely programmers and our game had to be based on an event in history. As a programmer, I worked on:

I also took the initiative to work on other aspects of the game outside of programming including:


Contacts

Email: meiyeedo@gmail.com
itch.io
Linkedin
GitHub
CV: download here

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