Mei Yee Do
(A.K.A Maya)
An Aspiring Games Programmer
Aislinn by Daydream Studios

Project Duration: September 2024 - May 2025
Team: Daydream Studios
Role: Gameplay Programmer
Engine, Languages and Tools: Unreal Engine 5, Blueprints
Aislinn, in which the protagonist shares the same name with, is a hack-slash adventure game
that involves traversing dreams with your father's umbrella contained with illustrative floating islands and nightmare phobias attempting
to end you journey to finding you father.
Link to itch.io page: https://day-dream-studios.itch.io/aislinn
Link to GitHub Repository: https://github.com/mydo99/Aislinn-DayDreamsStudio.git
This game was developed using Unreal Engine 5 and the features of our game has been all implemented using Blueprints.
As a programmer of Aislinn, I have been working on:
- Player Controls related to combat
- Player Controls related to traversal
- Enemy AI behaviour using NavMesh, Behaviour Trees and other AI tools within Unreal Engine 5
Hive Mind by Deathcap Studios
Project Duration: September 2023 - May 2024
Team: Deathcap Studios
Role: Gameplay Programmer
Engine, Language and Tools: Unity, C#
Hive Mind is an action, top-down rogue-lite
in which you explore a light-less, post-apocalyptic world by controlling a
swarm of bioluminescent creatures.
Link to itch.io page: https://lw276840.itch.io/hive-mind
Link to GitHub Repository: https://github.com/mydo99/HiveMind.git
This game was developed using Unity and was therefore programmed in C#.
During the development of Hive Mind, I worked on:
- Enemy AI behaviour including a mini-boss
- UI functionality
- Stem collection system
- Tutorial
- Unit stat balancing
- Load and save system
Diplomatic Emunity by The Emu Agenda

Project Duration: December 2022 - May 2023
Team: The Emu Agenda
Role: Gameplay Programmer, Designer, Pixel Artist, Music Composer
Engine, Language and Tools: Unity, C#
For the team project of the first year of my university course, our team, The Emu
Agenda, created a tower defense game based on The Great Emu War in Australia.
In Diplomatic Emunity, the player runs around the wastelands of Australia to
place down towers whilst fighting back with their gun to defend against a
variety of emus.
Link to itch.io page: https://fourman2004.itch.io/politicalemucation
Link to GitHub Repository: https://github.com/mydo99/TheEmuAgenda.git
This game was developed in Unity and was therefore programmed in C#. There was
also a few constraints for this project in particular as our team was composed
of solely programmers and our game had to be based on an event in history. As a
programmer, I worked on:
- Player movement and shooting
- Implementing some types of towers
- AI Boss behaviour
- UI elements including health bars and pause menu
- Currency system
I also took the initiative to work on other aspects of the game outside of
programming including:
- Tower Art
- Player character art
- Music during the main gameplay
- Stat changes with tower types and enemies
Contacts
Email: meiyeedo@gmail.com
itch.io
Linkedin
GitHub
CV: download here